Monday, October 6, 2014
Friday, May 9, 2014
Ninja Master's Quest!
Here are some images that I took from my game. It is fully playable and you can play it yourself on kongregate. Here is the link: http://www.kongregate.com/games/ToonRoxas/ninja-masters-quest
This is the first level of my game, which revolves around the same rules: Finding a certain type of item. In this level you must collect the spinning crates.
If you can find the secret item, you can go to the Bonus Level!!
This is level 2. You have to find the coins scattered throughout the platforms.
There are multiple platforms for you to collect coins, and the ramps are just in case you forget a few!
This is the final level. You must go through the maze and find the health packs.-+
If you are having trouble, here is a topdown view of the maze! You start on the bottom left corner.
If you can find the secret item, you can go to the Bonus Level!!
This is level 2. You have to find the coins scattered throughout the platforms.
There are multiple platforms for you to collect coins, and the ramps are just in case you forget a few!
This is the final level. You must go through the maze and find the health packs.-+
If you are having trouble, here is a topdown view of the maze! You start on the bottom left corner.
This is a screenshot of my bonus level! You have to run through the mountaintops in order to collect the spinning tridents. I like this level the most. I hope you enjoy playing my game!!!
Sunday, April 6, 2014
Game Levels Update
These are updated screenshots of my first level in my game. I edited the text from the code, as well as changed the ball with a character. I changed what the character looks like, as well as edit his speed. I also increased the level size and greatly added the amount of cubes that are there in the first level. I also changed the controls so that the enter key would reset the level so that the space bar could be used for jumping. I also edited the code so that the cube counter wouldn't break and would work with the larger amount of cubes in the level.
Friday, March 7, 2014
Game Update Final
This is the final layout of the houses that I decided to go with. The top and front sections of the roof are striped.
This is the main character's inventory of weapons. I changed the animations of all of the weapons, as well as what they looked like.
I started changing most of the text for the people in the village, but decided to leave a handful of it there because it was helpful tutorial. I also added soldiers to a new area called the desert and they have different text.
This is a new house area I added. It has the same monsters, but you can battle them for the treasure as well as some items that they drop.
After beating the first area you should buy the next weapon which is the spears. This item is long range and will help defeat the next areas monsters much easier than the keyblade. The desert is south of the town, and can only be accessed with the gold key.
In this desert area you will fight some new monsters that all have upgraded stats. There are the mummies, the sandeaters, and the desert bats. The bats have more health. The sandeaters have more health and are faster, as well as the mummys.
This is a screenshot of me fighting the mummy. After you defeat him you can get the treasure chest in the bottom right corner of the screen, as well as his silver key that he will drop. This will allow you to access the final zone, the technozone. It is suggested that you buy the final weapon in the game which is the gun because it's increased damage will greatly help the final enemies. Proceed south to enter the TechnoZone.
Also, if you die this is the game over screen.
These are the final enemies of the game, robots. They have much higher health and speed and shout out "I love you!" When you hit them. This area is much harder than the other two. This is difficult because if you use the spears they will be harder to kill but you can fight them one at a time. However if you use the gun they can die quicker, but the gun phazes through the terrain as well as enemies, so you could wind up with many robots to fight all of a sudden and die. The final area is southeast of this room.
This is the final boss of the game which is Robot Overlord. He has much higher health and can run at you very fast. You have to be quick about defeating him, and also be cautious to not hit the other robots that appear, or else you will have a hard time defeating him. A potion will help you beat him.
This is the final key he drops which is the diamond key. This key accesses you to the north area of this room which is the ending screen of the game.
This is my ending title screen! Thanks for playing!
Monday, February 17, 2014
Unity Game Week 3
This is the new text that i added into the game. The dialogue is related to the story in a certain way, mentioning a journey that the main character is going on.
This is the new room that I decided to add into the game! I made it a sort of monster battlezone, where you have 6 monsters to face. I decided to not put bats in because they would be hard to fight in the small area. I also separated the bookcases and added a flower onto the table. There is a treasure chest to get some treasure from after you beat the monsters.
I created a new game over screen, rather than the boring "game over". I feel that this makes it more interesting and cool rather than just a game over in big text.
This is the new room that I decided to add into the game! I made it a sort of monster battlezone, where you have 6 monsters to face. I decided to not put bats in because they would be hard to fight in the small area. I also separated the bookcases and added a flower onto the table. There is a treasure chest to get some treasure from after you beat the monsters.
I created a new game over screen, rather than the boring "game over". I feel that this makes it more interesting and cool rather than just a game over in big text.
Monday, February 10, 2014
Game Unity Update Week One
This image shows the enemies, I updated all of them. I changed the appearance of the golem into a mummy-like character. I changed the blob into Goomy, a pokemon, and added claws and feet to the bat which you can see a little at the bottom of his sprite. I also changed the bushes to pumpkins.
This image is showing the main character update. I edited all his animations and sprites so he is fully complete. It also shows the updated house with the design and the front and top of the roof. It is also showing how I changed the money symbol to poop, and I changed the color of the life meter from red hearts to blue hearts.
This is showing the final versions of my weapons. I changed my sword to a keyblade, the arrows to spears that animate, and finally the wand to a gun which shoots ray beams.
This image is showing the main character update. I edited all his animations and sprites so he is fully complete. It also shows the updated house with the design and the front and top of the roof. It is also showing how I changed the money symbol to poop, and I changed the color of the life meter from red hearts to blue hearts.
This is showing the final versions of my weapons. I changed my sword to a keyblade, the arrows to spears that animate, and finally the wand to a gun which shoots ray beams.
Sunday, January 26, 2014
Improvements to the RPG game
I enjoyed the RPG game a lot. It was fun to play, and the items that you could get made playing the game much easier. There are, however, many improvements that I would make to make the game more fun. The first thing I would change is to give more strength to the weapons that you could use. In the demo, all the items do 4 damage to the basic enemies and the same damage to the stronger enemies as well. This defeats the purpose of the items besides making it easier to hit them. Another change I would make is to create boss enemies for the game. I also would like to add multiple towns if possible and have some more lively characters rather than just tutorial characters. Another change I would want to make is to have multiple characters to play with to change up the different types of play styles.
I also wanted to add some character customization to the game. Some simple changes would be to change the color pallet of your character, as well as skin tone. I feel that these changes would benefit because it allows the player to create their own ideal character that they want to use. I feel like these improvements would greatly increase the quality of the game and the fun of the game.
I wanted to use the style of architecture and maps from Final Fantasy Tactics advanced. Through this game there are many environments that the player can travel through, and the landscape and enemies also change with the area they are in. I feel that this will also help build the quality of the game. Another option I would include is a level up system that would include some simple base stats, such as health attack and defense and attack speed.
I also wanted to add some character customization to the game. Some simple changes would be to change the color pallet of your character, as well as skin tone. I feel that these changes would benefit because it allows the player to create their own ideal character that they want to use. I feel like these improvements would greatly increase the quality of the game and the fun of the game.
I wanted to use the style of architecture and maps from Final Fantasy Tactics advanced. Through this game there are many environments that the player can travel through, and the landscape and enemies also change with the area they are in. I feel that this will also help build the quality of the game. Another option I would include is a level up system that would include some simple base stats, such as health attack and defense and attack speed.
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